am working on a project, on architectal development in 3d max. I manage to build my building but the only thing i got trouble with is the windows. I tried several things but i didnt got the result i want. I want the windows of house to be realistics with reflection as a real photograph. Can anyone help me? Does anyone know the way, or the ';magic trick';?Real windows in 3dmax?
there are glass materials that come with 3Ds max in the libraries,
';architectural.materials.doors %26amp; windows.mat ';
(should come the 3Ds max) there few glass materials in there)
there tutorials for it if you want to make you own:
http://www.3dnuts.com/tutorials/mat_glass.shtml
for reflections you can just add a image as reflection map in the map roll-out in the materials pannel
but if u want the building reflections as well as the picture, raytrace the reflection map, and add the image in the background part of the raytrace background settings
this is presuming you are using the 3ds max renderers, i tend to use v-ray as a renderer for things like this, as the renders usually look better plus if you goin for a photo realistic building, lighting the scene using HDRI, will make it look much more realistic and have reflections (but increases render time) worth a look i recon
(so some of the steps above may miss out steps as it quite a while ago i used them 3ds max renderes)
hope this helpsReal windows in 3dmax?
There are architectural components in MAX, including windows. Check the extended primitives in AEC section. Otherwise you have to model all the parts of the window - the frame, mullions etc. the glass is a single transparent plane, reflection 20-35%.
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